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Old Aug 13, 2006, 01:08 AM // 01:08   #1
Ascalonian Squire
 
Join Date: Jul 2006
Location: East Coast USA
Guild: Forsaken Templar
Profession: Mo/W
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Default Why Long Sword?

I had read a few guides about an Invinci-Monk and since I am making one I was working on getting the stuff I need. I made my monk Tyrian because of the -50 cesta I'll need and the Long Sword with crystalline skin in Pre-Searing.

Now I see the stats on the blade and wonder why I needed it? Is it reccomended because of looks, because of somthing I'm not experienced enough to see, or somthing that is now outdated?

Thanks for your help guys!!
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Old Aug 13, 2006, 05:43 AM // 05:43   #2
Wilds Pathfinder
 
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Location: USA
Profession: Mo/
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It doesn't matter what kind of sword you use. It doesn't even have to be a sword. Just any one handed weapon with a enchant mod on it thats 15% or more.

Brother Gilburt
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Old Aug 13, 2006, 06:22 AM // 06:22   #3
Desert Nomad
 
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Location: Richmond, British Columbia, Kanada
Guild: Demon of the Fall [Opet]
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Which guide were you reading? The weapon that is most often recommended now is the Totem Axe.
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Old Aug 13, 2006, 08:17 AM // 08:17   #4
Frost Gate Guardian
 
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FFS 20% enchant > Totem Axe - I prefer the 10% hsr than +5 energy
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Old Aug 13, 2006, 08:50 AM // 08:50   #5
Grotto Attendant
 
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Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
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I prefer the Fiery Flame Spitter for 55 farming. It's available from a collector in Ascalon after the Searing, somewhere in Pockmark Flats. The Totem Axe is cheaper as a starting weapon, as it's roughly 5k, and a perfect 20% Enchanting axe thingy is a lot Also, you can replace the Fiery mod on the Flame Spitter with an Icy mod, if you ever happen to party with a Necro using Spinal Shivers (might happen, I guess...), whereas the Totem Axe is stuck with a crappy Sundering mod.

And Icy Flame Spitter of Enchanting sounds cool.
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Old Aug 13, 2006, 07:20 PM // 19:20   #6
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Join Date: Jul 2006
Location: Armpit
Guild: RFE
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The way I see it is that you can't always rely on FFS's skill recharge mod, especially at a 10% chance... I prefer the Totem Axe for the +5 energy, even though I don't always need it, atleast it's always there.

Besides, paying for the 20% enchanting mod isn't worth the skill recharge mod, in my opinion.
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